Archive for August, 2007

Web site design - Chapter 21 Collections 1229 public static method header

Tuesday, August 21st, 2007

Chapter 21 Collections 1229 public static method header Collection unmodifiableCollection( Collection c ) List unmodifiableList( List aList ) Set unmodifiableSet( Set s ) SortedSet unmodifiableSortedSet( SortedSet s ) Map unmodifiableMap( Map m ) SortedMap unmodifiableSortedMap( SortedMap m ) Fig. 21.15Unmodifiable wrapper methods. 21.15 Software Engineering Observation 21.9 You can use an unmodifiable wrapper to create a collection that offers read-only access to others, while allowing read write access to yourself. You do this simply by giving others a reference to the unmodifiable wrapper while you also retain a reference to the wrapped collection itself. 21.11 Abstract Implementations The collections framework provides various abstract implementations (i.e., bare bones implementations of collection interfaces from which the programmer can quickly flesh out complete customized implementations). These abstract implementations are a thin Collection implementation called an AbstractCollection, a thin List implementation with random-access backing called an AbstractList, a thin Mapimplementation called an AbstractMap, a thin List implementation with sequential-access backing called an AbstractSequentialList and a thin Set implementation called an AbstractSet. To write a custom implementation, begin by selecting as a base the abstract-implementation class that best meets your needs. Next, implement each of the class s abstract methods. Then, if your collection is to be modifiable, override any concrete methods that prevent modification. 21.12 (Optional) Discovering Design Patterns: Design Patterns Used in Package java.util In this section, we use the material on data structures and collections discussed in Chapters 19, 20 and 21 to identify classes from package java.utilthat use design patterns. This section concludes our treatment of design patterns. 21.12.1 Creational Design Patterns We conclude the discussion of creational design patterns by discussing the Prototype design pattern. Prototype Sometimes, a system must make a copy of an object but will not know that object s class until run time. For example, consider the drawing program design of Exercise 9.28 class Copyright 1992 2002 by Deitel & Associates, Inc. All Rights Reserved. 7/12/01
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1228 Collections (Multiple domain web hosting) Chapter 21 HashMap. If the HashMapdoes

Monday, August 20th, 2007

Chapter 21 Collections 1227 11 12 // build (Web hosts)

Monday, August 20th, 2007

1226 Collections (Web hosting script) Chapter 21 48 49 } //

Sunday, August 19th, 2007

Chapter 21 Collections 1225 The program of Fig. (Web hosting compare)

Sunday, August 19th, 2007

Web design careers - 1224 Collections Chapter 21 1 // Fig. 21.11:

Saturday, August 18th, 2007

Chapter 21 Collections 1223 Sorted ArrayList: black blue (1 on 1 web hosting)

Saturday, August 18th, 2007

1222 Collections Chapter 21 Figure (Florida web design) 21.10 uses the

Saturday, August 18th, 2007

Chapter 21 Collections 1221 46 System.out.print( (Linux web host) “nMax: “

Friday, August 17th, 2007

1220 Collections Chapter 21 Each of the algorithms (Web server version)

Friday, August 17th, 2007